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Origin Synergies[]

Empire origin
Empire Champions gain Defense:
+5
+10
Desert origin
Desert Champions gain Attack Speed / your other Champions gain Attack Speed
+25% / +10%
+50% / +25%
Undead origin
Poisons all surrounding enemies on death: deals x% Maximum Health Damage every second for 5s and reduces healing received by 25%
1% Maximum Health Damage
2% Maximum Health Damage
3% Maximum Health Damage
Forest origin
Forest Champions generate x% of their Maximum HP per second
1%
2%
3%
Light origin
When a Light Champion dies, all Light units gain stackable x% Attack Speed and heal by 10% of Maximum Health
10% Attack Speed
20% Attack Speed
30% Attack Speed
Demon origin
On dealing or receiving auto Attack Damage, Demons burn surrounding enemies of x% of their Maximum Health
1%
2%
Ice origin
Enemies surrounding Ice Champions have Attack Speed reduced by x%
10%
20%
30%
Shadow origin
All allies gain a x% chance of dodging basic attacks
10%
15%
20%


Class Synergies[]

Knight class
Increases Defense by x% for all your Champions 1 tile away from Kights
100%
250%
500%
Ranger class
All Rangers have a x% chance of 2 immidiate attacks
10%
25%
40%
Bleademaster class
When any Blademaster dies, all Blademaster Champions gain x% Damage
100%
200%
300%
Assassin class
When battle starts, Assassins leap to the farthest enemy. During battle they have a (25/35/50)% chance of critical hit dealing (200/300/400)% Damage
25% chance of dealing 200% Damage
35% chance of dealing 300% Damage
50% chance of dealing 400% Damage
Sorcerer class
Sorcerers bypass x% of Defense when dealing Damage
25%
50%
100%
Priest class
All friendly healing is amplified by x%
20%
40%
Beastmaster class
When the beast is killed, the rider keeps on fighting. The stats of the Champion are reduced by x%
70%
60%
50%
Summoner class
Summoned units have all stats increased by (40/100)%
40%
100%
Shapeshifter class
Description
Description
Description
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