Before the ice age that froze her people for 2 million years, Glacia had been first in line to the throne of her tribe. Since thawing out five years ago, she’s declared herself Queen, but is technically still only princess regent, meaning she’s assuming all the duties of monarch while her father, the wise King Isglas, remains frozen deep in a giant glacier.
Glacia leverages her power as “Queen” into campaigning against the pollution produced by Imperial industry and Demonic carnage. She claims she does this purely because the melting of Gladvald’s ice caps is an environmental catastrophe sure to impact every single citizen of the realm, but she doesn’t actually care that much about the environment. All that really concerns her is that one giant glacier in particular might melt, and that she’d then have to hand power back to her freshly thawed father. He’s much safer where he is, she keeps telling herself.
Representing the Ice people in the arena is almost as much fun for Glacia as being Queen. Her powerful icy aura buffs her Champions’ Health and Defense, and she’s able to slow her opponents’ Champions by flying across the arena, leaving a trail of ice in her wake. Sharp-eyed commanders will note that her trail of ice always starts from the same corner, so luring enemy Champions into that corner helps make the most of it. And the simplest way to do this is to bunch Glacia’s own Champions as close to her as possible. Such a tight formation will be vulnerable to area-of-effect attacks though.