Knight class
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Increases Defense by x% for all your Champions 1 tile away from Knights:
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100%
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250%
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500%
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Ranger class
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All Rangers have a x% chance of 2 immediate attacks:
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20%
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30%
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40%
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Bleademaster class
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When any Blademaster dies, all Blademaster Champions gain x% Damage:
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100%
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150%
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200%
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Assassin class
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When battle starts, Assassins leap to the farthest enemy. During battle they have a x1% chance of critical hit dealing x2% Damage:
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25% chance of dealing 200% Damage
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35% chance of dealing 300% Damage
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50% chance of dealing 400% Damage
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Sorcerer class
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Sorcerers bypass x% of Defense when dealing Damage:
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50%
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75%
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100%
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Priest class
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All friendly healing is amplified by x%:
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20%
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40%
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Beastmaster class
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When the beast is killed, the rider keeps on fighting. The stats of the Champion are reduced by x%:
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60%
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50%
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40%
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Summoner class
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Summoned units have all stats increased by x%:
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20%
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40%
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Shapeshifter class
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Shapeshifts on first ability cast. After shapeshifting, heals by 50% of Maximum HP and all stats are boosted by x%:
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100%
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200%
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