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Origin Synergies[]

Empire origin
Empire logo
Empire Champions gain +x Defense:
Empire 1
+5
Empire 2
+10
Desert origin
Desert logo
Desert Champions gain x1% Attack Speed and your other Champions gain x2% Attack Speed:
Desert 1
+25% / +10%
Desert 2
+50% / +25%
Undead origin
Undead logo
Poisons all surrounding enemies on death: deals x% Maximum Health Damage every second for 5s and reduces healing received by 25%:
Udead 1
10%
Udead 2
15%
Udead 3
20%
Forest origin
Forest logo
Forest Champions generate x% of their Maximum HP per second:
Forest 1
4%
Forest 2
5%
Forest 3
6%
Light origin
Light logo
When a Light Champion dies, all Light units gain stackable x% Attack Speed and heal by 10% of Maximum HP:
Light 1
10%
Light 2
20%
Light 3
30%
Demon origin
Demon logo
On dealing or receiving auto Attack Damage, Demons burn surrounding enemies of x% of their Maximum HP:
Demon 1
1%
Demon 2
2%
Ice origin
Ice logo
Enemies surrounding Ice Champions have Attack Speed reduced by x%:
Ice 1
10%
Ice 2
20%
Ice 3
30%
Shadow origin
Shadow logo
All allies gain a x% chance of dodging basic attacks:
Shadow 1
10%
Shadow 2
15%
Shadow 3
20%


Class Synergies[]

Knight class
Knight logo
Increases Defense by x% for all your Champions 1 tile away from Knights:
Knight 1
100%
Knight 2
250%
Knight 3
500%
Ranger class
Ranger logo
All Rangers have a x% chance of 2 immediate attacks:
Ranger 1
20%
Ranger 2
30%
Ranger 3
40%
Bleademaster class
Blademaster logo
When any Blademaster dies, all Blademaster Champions gain x% Damage:
Bleadmaster 1
100%
Bleadmaster 2
150%
Bleadmaster 3
200%
Assassin class
Assasin logo
When battle starts, Assassins leap to the farthest enemy. During battle they have a x1% chance of critical hit dealing x2% Damage:
Assasin 1
25% chance of dealing 200% Damage
Assasin 2
35% chance of dealing 300% Damage
Assasin 3
50% chance of dealing 400% Damage
Sorcerer class
Sorcerer logo
Sorcerers bypass x% of Defense when dealing Damage:
Sorcerer 1
50%
Sorcerer 2
75%
Sorcerer 3
100%
Priest class
Priest logo
All friendly healing is amplified by x%:
Priest 1
20%
Priest 2
40%
Beastmaster class
Beastmaster logo
When the beast is killed, the rider keeps on fighting. The stats of the Champion are reduced by x%:
Beastmaster 1
60%
Beastmaster 2
50%
Beastmaster 3
40%
Summoner class
Summoner logo
Summoned units have all stats increased by x%:
Summoner 1
20%
Summoner 2
40%
Shapeshifter class
Shapeshifter logo
Shapeshifts on first ability cast. After shapeshifting, heals by 50% of Maximum HP and all stats are boosted by x%:
Shapeshifter 1
100%
Shapeshifter 2
200%
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