Critical Hit : 1⭐️ = 10%. 2⭐️ = 25%. 3⭐️ = 50%
Attack Speed : 1⭐️ = 10%. 2⭐️ = 25%. 3⭐️ = 50%
Icon | Name | Description |
---|---|---|
Health Gain | All Champions gain Health.
1⭐️ = 15% 2⭐️ = 25% 3⭐️ = 30% | |
Damage Increase | All Champions deal extra Damage.
1⭐️ = 20% 2⭐️ = 30% 3⭐️ = 35% | |
Defense Boost | All Champions gain Defense.
1⭐️ = 5 2⭐️ = 10 3⭐️ = 13 | |
Plated Armor | Generates a 10/20/30% Maximum Health bonus for every ally Knight deployed in the arena. | |
Shadow Blade | All Assassins' Damage is increased by 50/150/200% when attacking from behind or the side. | |
Long Bow | Each arrow sets target on fire for 2 seconds, dealing 2% Maximum Health Damage every second. | |
Sword of Strenght | Each 5th successful hit in a row triggers enrage where Attack Speed is increased. | |
Dark Magic | Sorcerers and surrounding allies gain Mana regeneration. | |
Empire Crown | Empire Champions gain Defense when next to other Empire Champions. | |
Desert Amulet | Desert Champions generate 10/20/30% of their Maximum mana per second. | |
Achilles Armor | A random Champion gains Defense at the start of the battle. | |
Helm of Awe | A random Champion gains Attack Rate at the start of the battle. | |
Ring of Wrath | Your Legend gains boosted Abilities. | |
Ice Storm |
Freezes arena and enemy Champions suffer diminished Health and Movement Speed. | |
Way of the Dragon | Replaces lowest level friendly Champion on board with a ranged Dragon. | |
Bone Charm | When an Undead Champion dies, it stays alive for additional seconds. | |
Wooden Necklace | Forest Champions heal every second when close to other Forest Champions. | |
Golden Bracelet | When a Light Champion dies, close allies become invulnerable. | |
Rusty Chain | With each non-Demon ally death, the Attack Speed of Demons is increased. | |
White Gemstones | Ice Champions have an increased chance of stunning enemies for 1 second with every hit. | |
Black Cape | Shadow Champions dodge every attack, but cannot dodge Abilities. | |
Magic Staff | With every non-Priest ally death, the healing abilities of Priests are increased.
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Beast Trinket | All Beastmasters have an increased chance of blocking every hit from the front or side.
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Iron Rod | !MISSING DESCRIPTION! | |
Steel Gauntlets | Shapeshifter Champions have an increased chance of critical hit after shapeshifting. | |
Draconite | Explodes on death, dealing Health Damage to enemies 1 tile away. | |
Merlins Staff | 1 friendly Champion receives a Mana regeneration boost. | |
Tarnhelm | 1 random Champion cannot be targeted at start of battle for several seconds. | |
Aegis Shield | Champion is resurrected with a percentage of their Health on death. | |
Ring of Metamorphosis | The first reroll in every battle is free. | |
Ring of Protection | Reduces Damage received on Legend’s losing battle. | |
Ring of Opportunity | All Artifacts you posses turn into random Artifacts of equal or higher rarity. | |
Ring of Destruction | Creates extra Damage on Legend’s winning battle. | |
Ring of Fellowship | Additional Champion slot for one tournament. | |
Dead Walking | Turns 2 random enemy Champions into zombies for 10 seconds. | |
Tornado | Moves around the arena for 5s, deals 15% damage and disarms every enemy in its path for 3s | |
Barrage | Arrows strike the arena on a random spot damaging all enemies within a 3 tile radius. | |
Backdoor Cut | Fires a beam dealing Health Damage to the 2 rear lines which lowers their hit rates. | |
Scorched Earth | Fires flames dealing Health Damage to the 2 front lines. | |
Mystery Curse | Casts a random curse at the beginning of battle. | |
Mind Control | Forces 1 random enemy Champion to fight for your side for several seconds. |