Mythic Legends Wiki


Critical Hit : 1⭐️ = 10%. 2⭐️ = 25%. 3⭐️ = 50%

Attack Speed : 1⭐️ = 10%. 2⭐️ = 25%. 3⭐️ = 50%

Icon Name Description
Health gain
Health Gain All Champions gain Health.

1⭐️ = 15%

2⭐️ = 25%

3⭐️ = 30%

Damage increase
Damage Increase All Champions deal extra Damage.

1⭐️ = 20%

2⭐️ = 30%

3⭐️ = 35%

Defense Boost
Defense Boost All Champions gain Defense.

1⭐️ = 5

2⭐️ = 10

3⭐️ = 13

Plated Armor
Plated Armor Generates a 10/20/30% Maximum Health bonus for every ally Knight deployed in the arena.
Shadow Blade
Shadow Blade All Assassins' Damage is increased by 50/150/200% when attacking from behind or the side.
Longbow
Long Bow Each arrow sets target on fire for 2 seconds, dealing 2% Maximum Health Damage every second.
Sword of Strength
Sword of Strenght Each 5th successful hit in a row triggers enrage where Attack Speed is increased.
Dark Magic
Dark Magic Sorcerers and surrounding allies gain Mana regeneration.
Empire Crown
Empire Crown Empire Champions gain Defense when next to other Empire Champions.
Desert Amulet
Desert Amulet Desert Champions generate 10/20/30% of their Maximum mana per second.
Achillies Armor
Achilles Armor A random Champion gains Defense at the start of the battle.
Helm of Awe
Helm of Awe A random Champion gains Attack Rate at the start of the battle.
Ring of Wrath
Ring of Wrath Your Legend gains boosted Abilities.
Ice Storm
Ice Storm
Freezes arena and enemy Champions suffer diminished Health and Movement Speed.
Way of the Dragon
Way of the Dragon Replaces lowest level friendly Champion on board with a ranged Dragon.
Bone Charm
Bone Charm When an Undead Champion dies, it stays alive for additional seconds.
Wooden Necklace
Wooden Necklace Forest Champions heal every second when close to other Forest Champions.
Golden Necklace
Golden Bracelet When a Light Champion dies, close allies become invulnerable.
Rusty Chain
Rusty Chain With each non-Demon ally death, the Attack Speed of Demons is increased.
White Gemstones
White Gemstones Ice Champions have an increased chance of stunning enemies for 1 second with every hit.
Black Cape
Black Cape Shadow Champions dodge every attack, but cannot dodge Abilities.
Magic Staff
Magic Staff With every non-Priest ally death, the healing abilities of Priests are increased.


Beast Trinket
Beast Trinket All Beastmasters have an increased chance of blocking every hit from the front or side.


Iron Rod
Iron Rod !MISSING DESCRIPTION!
Steel Gauntlets
Steel Gauntlets Shapeshifter Champions have an increased chance of critical hit after shapeshifting.
Draconite
Draconite Explodes on death, dealing Health Damage to enemies 1 tile away.
Merlins Staff
Merlins Staff 1 friendly Champion receives a Mana regeneration boost.
Tarnhelm
Tarnhelm 1 random Champion cannot be targeted at start of battle for several seconds.
Aegis Shield
Aegis Shield Champion is resurrected with a percentage of their Health on death.
Ring of Generosity
Ring of Metamorphosis The first reroll in every battle is free.
Ring of Protection
Ring of Protection Reduces Damage received on Legend’s losing battle.
Ring of Opportunity
Ring of Opportunity All Artifacts you posses turn into random Artifacts of equal or higher rarity.
Ring of Destruction
Ring of Destruction Creates extra Damage on Legend’s winning battle.
Ring of Fellowship
Ring of Fellowship Additional Champion slot for one tournament.
Dead Walking
Dead Walking Turns 2 random enemy Champions into zombies for 10 seconds.
Tornado
Tornado Moves around the arena for 5s, deals 15% damage and disarms every enemy in its path for 3s
Barrage
Barrage Arrows strike the arena on a random spot damaging all enemies within a 3 tile radius.
Backdoor Cut
Backdoor Cut Fires a beam dealing Health Damage to the 2 rear lines which lowers their hit rates.
Scorched Earth
Scorched Earth Fires flames dealing Health Damage to the 2 front lines.
Mystery Curse
Mystery Curse Casts a random curse at the beginning of battle.
Mind Control
Mind Control Forces 1 random enemy Champion to fight for your side for several seconds.