Critical Hit : 1⭐️ = 10%. 2⭐️ = 25%. 3⭐️ = 50%
Attack Speed : 1⭐️ = 10%. 2⭐️ = 25%. 3⭐️ = 50%
|Health Gain||All Champions gain Health.
1⭐️ = 10%
2⭐️ = 25%
3⭐️ = 50%
|Damage Increase||All Champions gain Critical Hit.
1⭐️ = 10%
2⭐️ = 25%
3⭐️ = 50%
|Defense Boost||All Champions gain Defense.
1⭐️ = 100%
2⭐️ = 450%
3⭐️ = 900%
|Plated Armor||The Health of each ally Knight on the board is increased.|
|Shadow Blade||All Assassins' Damage increased when not attacking from front.|
|Longbow||Each arrow sets target on fire for 2 seconds,
dealing 2% Maximum Health Damage every second.
|Sword of Strenght||Each 5th successful hit in a row triggers enrage where
Attack Speed is increased.
|Dark Magic||Sorcerers and allies around them gain Mana regeneration.|
|Empire Crown||Empire Champions gain Defense if close to other Empire Champions.|
|Desert Amulet||Once per battle, Desert Champions instantly fill Mana when they have low HP.|
|Achilles Armor||A random Champion gains Defense at the start of the battle.|
|Helm of Awe||A random Champion gains Attack Speed at the start of the battle.|
|Ring of Wrath||Your Legend gains boosted Abilities.|
|Ice Storm -30% Health -80% Slow Movement
||Freezes arena and enemy Champions suffer diminished Health and Movement Speed.|
|Way of the Dragon||Replaces lowest level friendly Champion on board with a ranged Dragon.|
|Bone Charm||When an Undead Champion dies, it stays alive for additional seconds.|
|Wooden Necklace||Forest Champions heal every second when close to other Forest Champions.|
|Golden Bracelet||When a Light Champion dies, close allies become invulnerable.|
|Rusty Chain||With each non-Demon ally death, the Attack Speed of Demons is increased.|
|White Gemstones||Ice Champions have an increased chance of stunning enemies for 1 second with every hit.|
|Black Cape||Shadow Champions dodge every attack, but cannot dodge Abilities.|
|Magic Staff||With every non-Priest ally death, the healing abilities of Priests are increased.
|Beast Trinket||All Beastmasters have an increased chance of blocking every hit from the front or side.
|Iron Rod||!MISSING DESCRIPTION!|
|Steel Gauntlets||Shapeshifter Champions have an increased chance of critical hit after shapeshifting.|
|Draconite||Explodes on death, dealing Health Damage to enemies 1 tile away.|
|Merlins Staff||1 friendly Champion receives a Mana regeneration boost.|
|Tarnhelm||1 random Champion cannot be targeted at start of battle for several seconds.|
|Aegis Shield||Champion is resurrected with a percentage of their Health on death.|
|Ring of Generocity||The first reroll in every battle is free.|
|Ring of Protection||Reduces Damage received on Legend’s losing battle.|
|Ring of Opportunity||All Artifacts you posses turn into random Artifacts of equal or higher rarity.|
|Ring of Destruction||Creates extra Damage on Legend’s winning battle.|
|Ring of Fellowship||Additional Champion slot for one tournament.|
|Dead Walking||Turns 2 random enemy Champions into zombies for 10 seconds.|
|Tornado||Moves around the board for dealing Damage and disarming every enemy Champion in its way.|
|Barrage||Arrows strike the arena on a random spot damaging all enemies within a 3 tile radius.|
|Backdoor Cut||Fires a beam dealing Health Damage to the 2 rear lines which lowers their hit rates.|
|Scorched Earth||Fires flames dealing Health Damage to the 2 front lines.|
|Mystery Curse||Casts a random curse at the beginning of battle.|
|Mind Control||Forces 1 random enemy Champion to fight for your side for several seconds.|